Osaka based concept artist, Jullius Granada, has been honing his skills using digital tools to create worlds with a wide range of subject matter, including fantastical, modern day, and futuristic topics. He also strives to find inspiration from other forms of medium whether be it movies, photography, and fine art to expand his knowledge and continue pursuing his own passions as an artist.
Works with the map creation team to provide AAA environmental concept art
such as cover, props, architectural concepts. Also involved in creating
pre-production pitch art, character skins, and weapon skins for DLC content.
Created AAA level concept art of environments, props, and vehicles with
futuristic subject matter. Specializes in environments, mood pieces, and
lighting concepts, involved in the production pipeline from initial ideation to post.